Tuesday, 23. November 2021 Patch 1.1.0
Basics
- Weaponsmithing belongs to the group of craft professions
- Maximum level 200
- With Weaponsmithing you can make swords, battle axes, straight swords, rapiers, shields and war hammers from various metals.
- Manufacture whetstones for weapons.
- With the help of Azoth and special raw materials you can determine the value of the items.
- Building: Forge Tier 2-5
Leveling Weaponsmithing from 1-200
For each item you craft you get experience. For items that are available from Skill Level 0, you’ll get significantly fewer experience points compared to an item that is unlocked at Level 150. Theoretically you can increase your Skill Level with every item. But beware: The cheapest material is not always the cheapest solution! You can start crafting various weapons right at the beginning with level 0. All weapons are made at the Forge. It doesn’t matter which weapon you build, because you have the same ratio of raw materials to experience points for all of them.
You should try to sell some of the weapons and salvage the rest (here you can see how!), as this will give you materials to build more items.
1-50
66 x Iron Great Axe
Requires Forge Tier 2
Required Materials:
Iron Great Axe
792 Iron Ingot
crafted with 3.168 Iron Ore
198 Timber
crafted with 792 Green Wood
132 Coarse Leather
crafted with 528 Rawhide
50-100
314 x Steel Round Shield
Requires Forge Tier 3
Required Materials:
Rundschild (Stahl)
2.512 x Steel Ingots
314 x Coarse Leather
crafted with 1.256 Rawhide
628 x Lumber
crafted with 660 Green Wood
100-150
2.215 x Steel Round Shield or 544 x Starmetal Round Shield
Requires Forge Tier 3 or 4
Required Materials:
Steel Round Shield
17.720 x Steel Ingots
4.430 x Coarse Leather
crafted with 8.860 Rawhide
2.215 x Lumber
crafted with 17.720 Green Wood
Required Materials:
Starmetal Round Shield
4.896 x Starmetal Ingots
544 x Coarse Leather
crafted with 2.176 Rawhide
1.088 x Lumber
crafted with 4.352 Green Wood
Required Materials:
Orichalcum Great Axe or Orichalcum War Hammer
8.355 x Orichalcum Ingots
crafted with:
66.840 Orichalcum Ore
16.710 Starmetal Ingots
16.710 Charcoal
8.355 Flux
1114 x Coarse Leather
crafted with 4.456 Rawhide
1.671 x Lumber
crafted with 4.456 6.684 Wood
Quick Info: Special Resources
Effects are random in low chance crafting unless you add a special raw material.
By default, you always have a small chance of an effect, this chance can be increased by Azoth. With an effect the quality of the item changes.
With these special resources you can determine attributes like strength, dexterity, buffs against NPCs, etc. You can buy these effects from other players at the trading post or collect them yourself from enemies or chests.
If you have Azoth, I recommend you use it for crafting, because the higher the quality level (Common, Untypical, Rare, etc.) the more valuable the armor is at the trading post.
Quick Info: Azoth
Azoth is a special resource on Aeternum because it can be obtained and used in many ways. You will be rewarded with Azoth for certain tasks or you can mine it from nature with the right effect.
It is used for fast travel through Aeternum but also for crafting items.
By default, most items have only a low chance of gaining attributes, effects, and gem slots. With the addition of Azoth, they have a high chance.
You should therefore always use Azoth when crafting if possible, as your item will become much more valuable and efficient with effects and sockets.
When you use better materials to craft items, the armor value increases and you can use more Azoth.
The more effects you have on your item, the higher its quality level (Common, Untypical, Rare, etc.) will be.
Quick Info: Better Materials
There is also the possibility to use more expensive materials for the production. For example, if you don’t have rough leather, but coarse leather, you can click on the leather and remove the checkmark from the “Owned Items” box.
Now you can see which materials you can use.
The rank and rarity of the primary material determines the rank as well as the armor value of the manufactured item. For example, if you use an atypical material instead of a common one, the item becomes at least atypical.
The rank and rarity of the secondary materials affect the Gear Score of the crafted item. As mentioned above, a higher value allows you to use more Azoth.