In a few hours it will start! The developers have summarized all the new features of the DLC for you.
Rise of the Angry Earth will be available to purchase and download beginning at 9AM PT (4PM UTC) on October 3. Ride mounts, wield a new weapon, explore transformed lands, and more. We can’t wait for players to experience every new feature, including the story behind the fall of First Light, in our first paid expansion. Discover Aeternum’s next chapter for $29.99. New players can pick up both the base game and the expansion for $69.99 as part of the New World: Elysian Edition bundle.
Check out our full breakdown of the release notes for more information on all things Rise of the Angry Earth. Here’s a brief overview for you to learn more about the key additions.
RISE OF THE ANGRY EARTH
The lush greenery of Elysian Wilds, powerful new combat options, and primordial Beast Lords await those brave enough to challenge Artemis. You will need to purchase Rise of the Angry Earth to experience the following updates:
NEW STORY
First Light has fallen. Once a welcoming place for newcomers to Aeternum, the lands have been overtaken by the fury of the Angry Earth. No one is certain what has become of the people and villages that once populated the area, and a deadly bramble has kept all but the most intrepid from attempting to find out. This abundance of earthly powers has awakened the mighty Beast Lords, a new possible adversary facing the people of Aeternum… but with them also comes a boon – the secret to taming and riding animals.
MOUNTS
Summon a mount for faster traversal across Aeternum. Master horses, dire wolves, and lions, each with a unique look, customizable equipment and a name you can set. Level up the new Riding Trade Skill to earn upgrades like increased speeds, buffs, attachments and higher tier consumable food for your new friend.
NEW PROGRESSION
Increase your character’s level to 65 and Gear Score to 700 with new attributes to help power up your builds. Increase Trade Skills to level 250 with new items to gather, refine and craft. Complete a new Faction Quest and unlock a new Faction tier loaded with desirable gear and items.
NEW GEAR RARITY: ARTIFACTS
Find and equip Artifacts, a powerful new tier of weapons and armor. Complete a series of quests and awaken the Artifact’s full potential by unlocking its six perks including one unique playstyle-defining perk to change your game.
NEW WEAPON: FLAIL
The Flail is a versatile one-handed weapon with the option for an offhand shield. Use arcane magic to enhance attacks and buff allies or debuff enemies for an easier victory. Through a combination of melee, arcane magic, and strong defenses, the wielder can bolster their group’s effectiveness without dropping the offensive.
A ZONE TRANSFORMED: ELYSIAN WILDS
The southeastern tip of Aeternum, formerly known as First Light, has been invaded by the powers of Artemis and the Angry Earth. Explore the overgrown structures of this bioluminescent landscape and battle the ferocious beasts that have taken refuge in the verdant, unsettled terrain.
NEW EXPEDITION: THE SAVAGE DIVIDE
Embark on a dangerous new Level 62+ Expedition to track down the primordial Beast Lords before chaos emerges from the depths of Aeternum. Mahantaram, the Mammoth Lord, has retreated into madness in the Savage Divide. A sinister mist and unsettling spores pour forth from the mouth of the cavern. As the days go on the howls of the beasts within grow louder and more deranged. The enraged Beast Lords pose a terrible threat to the population of Aeternum if not contained.
NEW HEARTRUNE ABILITY: PRIMAL FURY
Turn into a hulking beast, tower over enemies, and ravage foes with unarmed light and heavy attacks.
SEASON 3 CONTENT
Influence Races, a new Season Pass, a main storyline quest revamp, and more are coming for all players in Season 3. Here are some of the highlights:
NEW SEASON PASS
Season 3 introduces a new Season Journey, new Activity Card, new Challenges, and new rewards.
NEW INFLUENCE RACES
Influence Races are now a scheduled open world PVP game mode with rewards for all participants from each of the 3 Factions. Fight over 3 new Faction control points per territory called Watches, plus the Fort, in a timed race to attack or defend the territory. Wars are guaranteed, so the defenders can win the Race and still compete in War for better rewards.
NEW MAIN STORYLINE QUEST REVAMP: EDENGROVE AND GREAT CLEAVE
The Edengrove and Great Cleave main storylines are getting an overhaul based on player feedback and improvements made to the revamped starting experience. Experience these familiar zones through fresh narratives, more quest variety, and a few new surprises.
WARD, BANE, RESILIENCE AND EXPERTISE REMOVAL
Look forward to more build variety following the removal of Creature Bane Perks, Creature Ward Perks, Resilience Perks, and Expertise. As a result of player feedback, the following balance changes will make even more Perks viable:
- For Banes, we’re increasing the base damage of magic and ranged weapons in PvE to make them more effective alternatives to melee options against multiple enemies.
- For Wards, we’re making adjustments on the AI and encounter side to account for the removal of their defensive and offensive benefits. Current items with this perk will receive the “Health” perk instead which increases the player’s health.
- For Resilience, we’ve added crit reduction to all players via the equip load effects (Light -15%, Medium -20%, Heavy -25%). Current items with this perk will receive the “Health” perk instead which increases the player’s health.
- For Expertise, we’re making adjustments to the Gear Score drops from all creatures based on their level.
UMBRAL SHARD REMOVAL
- Removed the ability to upgrade gear with Umbral shards.
- Umbral shards can now be salvaged for coin at a rate of 0.1 coin per Umbral Shard.
STORE SHOWCASE
Check out new Mounts such as Atlas and armor skins like the Verdant Dawn’s Sentinel, plus weapon skins, emotes, and more in the store throughout October. Which will you add to your collection?